Skill List: Magic

Magic: Arrows

Skill Magic: Arrows Level 1


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

100

Combo start

Yes

Combo middle

Yes

Range

12

Description

Shoot small magic arrows. The arrows increase as the skill levels up.

Staff

Power +25

Magic Device

Boost on the Number of Attacks

Extras

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Weapon:
Skill Level:
"Magic: Arrow Enhancer" Registlet Level:
Cast Speed:
Chain Cast buff is active:
Chain Cast Level:
Chain Cast stack count:

Magic: Javelin

Skill Magic: Javelin Level 1


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

200

Combo start

Yes

Combo middle

Yes

Range

8

Description

Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element.

Element: [Ailment]
• Neutral: [Flinch]
• Fire: [Ignite]
• Water: [Freeze]
• Wind: [Blind]
• Earth: [Slow]
• Light: [Dizzy]
• Dark: [Fear]

Staff

Power +50

Magic Device

Status Ailment Rate +25%

Extras

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Weapon:
Skill Level:
Main Weapon's Element:
Chain Cast buff is active:

Magic: Lances

Skill Magic: Lances Level 2


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

300

Combo start

Yes

Combo middle

Yes

Range

14

Description

Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target.

Staff

Power +150
Power increases depending on INT.
3x Stop Rate

Magic Device

Power increases depending on INT.
Boost on the Number of Attacks
3x Stop Rate

Extras

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Weapon:
Skill Level:
"Magic: Lances Catalyst" Registlet Level:
Total INT:
Cast Speed:
Chain Cast buff is active:
Chain Cast Level:
Chain Cast stack count:

Magic: Impact

Skill Magic: Impact Level 3


Available with all weapons

Type

Active, Magic skill

Element

Neutral

MP

200

Combo start

Yes

Combo middle

Yes

Range

24

Description

Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.

Staff

Tumble Rate +25%

Magic Device

Power +250

Extras

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Weapon:
Skill Level:
Cast Speed:
Magic: Impact buff is active:
Chain Cast buff is active:
Chain Cast Level:
Chain Cast stack count:

Magic: Finale

Skill Magic: Finale Level 4


Available with all weapons

Type

Active, Magic skill

Element

Neutral

MP

1600

Combo start

Yes

Combo middle

Yes

Range

12

Description

Super wide area of effect. Deal greater damage to enemies near the center. Cast Time is long and unable to reduce it by CSPD. Generate Aggro while casting.

Magic: Finale is unaffected by [Chain Cast]

Staff

Power +750
Power increases depending on INT.

Magic Device

Power increases depending on INT.
4x Range (Radius) for 1st HIT
2x Range (Radius) for 2nd and 3rd HIT

Extras

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Weapon:
Skill Level:
Cast Speed:
Base INT:

Chronos Shift

Skill Chronos Shift Level 5


Main MD only

Type

Active, Magic skill

Element

Weapon Dependent

MP

0

Combo start

No

Combo middle

No

Range

8

Description

A forbidden technique of turning back time and deploying magic again. Instantly reactivates the last magic skill used. After using this skill, you need to wait for some time to be able to use it again.

Extras

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Skill Level:

Magic: Wall

Skill Magic: Wall Level 2


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

200

Combo start

Yes

Combo middle

Yes

Range

24

Description

Create a magic wall at the feet. Deal damage and knock back enemies.

Staff

Power +30

Magic Device

Range (Radius) +1m

Extras

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Weapon:
Skill Level:
"Magic: Wall Enhancer" Registlet Level:
Cast Speed:
Chain Cast buff is active:
Chain Cast Level:

Magic: Blast

Skill Magic: Blast Level 2


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

300

Combo start

Yes

Combo middle

Yes

Range

8

Description

Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element.

Element: [Ailment]
•Neutral: [Flinch]
•Fire:[Ignite]
•Water:[Freeze]
•Wind:[Blind]
•Earth:[Slow]
•Light:[Dizzy]
•Dark:[Fear]

Staff

Power +150
Power increases depending on INT.

Magic Device

Power increases depending on INT.
Status Ailment Rate +50%
Range (Radius) +2m

Extras

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Weapon:
Skill Level:
Main Weapon's Element:
"Magic: Blast Catalyst" Registlet Level:
Total INT:
Cast Speed:
Chain Cast buff is active:
Chain Cast Level:
Chain Cast stack count:

Magic: Storm

Skill Magic: Storm Level 3


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

400

Combo start

Yes

Combo middle

Yes

Range

8

Description

A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it.

Staff

Power +100

Magic Device

Range (Radius) +2m

Extras

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Weapon:
Skill Level:
Cast Speed:
Chain Cast buff is active:
Chain Cast Level:

Magic: Burst

Skill Magic: Burst Level 4


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

500

Combo start

Yes

Combo middle

Yes

Range

8

Description

Releases enhanced magic power. Becomes invincible as the skill activates. May Knock Back monsters except bosses. Using Magic Skills shortens its Cast Time.

Staff

Power increases depending on INT.
Invincibility duration increases.

Magic Device

Power increases depending on INT.
Max Attack Range increases depending on the skill level.

Invincibility duration increases if Main: Magic Device

Extras

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Weapon:
Skill Level:
Base INT:
Cast Speed:
Magic: Burst stack count:
Chain Cast buff is active:
Chain Cast Level:
Chain Cast stack count:

Magic: Magic Cannon

Skill Magic: Magic Cannon Level 5


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

0

Combo start

Yes

Combo middle

Yes

Range

24

Description

A magic cannon that mows down enemies in a straight line (Charge Skill). Charge it to increase its power and hit count. Using a skill that involves casting will speed up the charging. When charged over 100%, it may pierce through Guard.

Staff

Power increases depending on INT.

Magic Device

Increases the charge bonus for skill power
Increases attack range.

Extras

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Weapon:
Skill Level:
Buff cast's Combo Tag:
Spirit buff is active:
Buff cast's Combo count: (nth skill in the combo)
Buff cast's Consecutive Tag count: (nth Consecutive Tag in the combo)
Magic: Magic Cannon buff is active:
Attack cast's Combo Tag:
Attack cast's Combo count: (nth skill in the combo)
Attack cast's Consecutive Tag count: (nth Consecutive Tag in the combo)
Last skill of combo:
Remaining MP:
Spirit buff is active:
Charge Amount (%):
Base INT:

Magic: Crash

Skill Magic: Crash Level 5


Available with all weapons

Type

Active, Magic skill

Element

Weapon Dependent

MP

400

Combo start

Yes

Combo middle

Yes

Range

12

Description

Summons 3 little meteorites. When hitting the target, each meteorite may drop down again up to 2 times with diminishing power, but a higher chance of inflicting [Armor Break] or [Dizzy].

Staff

Power increases depending on INT.
Increases the chance of inflicting a status ailment.
Range (Radius) +0.5m

Magic Device

Greatly increases the chance of inflicting a status ailment.
Range (Radius) +1.5m

Extras

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Weapon:
Skill Level:
Base INT:
Cast Speed:
Chain Cast buff is active:
Chain Cast Level:
Chain Cast stack count:

Magic Mastery

Skill Magic Mastery Level 1


Staff/Main MD only

Type

Passive

Neutral

Description

Get better at using magic weapons. ATK of Staffs and Magic Devices increases.

Extras

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Skill Level:

Magic Knife

Skill Magic Knife Level 2


Staff only

Type

Active, Physical skill

Element

Neutral

MP

0

Combo start

No

Combo middle

Yes

Range

8

Description

Sends out magic daggers to contain enemy. This skill has "normal attack proration". Guarantees a hit with a small amount of MP recovered. Additional attack with normal attack proration increases when it becomes Lv10.

Extras

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Skill Level:

Qadal

Skill Qadal Level 3


Staff only

Type

Active

Element

Neutral

MP

2

Combo start

Yes

Combo middle

Yes

Range

0

Description

A forbidden technique that places a heavy burden on the mind and body. Consumes current HP and Max HP (random value) to halve the MP Cost of the next skill used and guarantee critical. If the burden gets too heavy from repeated use, then...

Staff

When MaxHP gets reduced due to this skill, the power of magic skills will gradually increase over time.
If Qadal's effect ends because you get knocked out or move to another map, the power increase will be reset.

Extras

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Skill Level:
Base DEX:
Total Percentage DEX Bonus:
Total Flat DEX Bonus:
"Magic: Burst" is learned:
"Magic: Magic Cannon" is learned:

MP Charge

Skill MP Charge Level 1


Available with all weapons

Type

Active

Element

Neutral

MP

0

Combo start

No

Combo middle

Yes

Range

0

Description

Restore MP by charging magic power. The charging time reduces as the skill levels up.

Unlike other skills, CSPD can only partially reduce this skill's Cast Time (up to a maximum 1 second reduction at 1000 CSPD); negative CSPD does not affect the cast time

Staff

Charge Time is shortened.

Magic Device

Charge Time is shortened a little.
MP Heal Amount +50

Extras

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Weapon:
Skill Level:
Cast Speed:
"Rapid Charge" Skill Level:
"Silent Recharge" Registlet Level:
Caster afflicted with [Silence]:

Chain Cast

Skill Chain Cast Level 2


Available with all weapons

Type

Passive

Neutral

Description

Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrows" increases.
Additional effect granted with staff or magic device (main).

Staff

Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will slightly increase, and an effect that boosts magic stability can be earned up to 10 times.

Magic Device

Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will increase, and an effect that slightly boosts magic stability can be earned up to 10 times.

Extras

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Main Weapon:
Skill Level:
Skill has Cast Time:
Chain Cast stack count:

Power Wave

Skill Power Wave Level 3


Available with all weapons

Type

Passive

Neutral

Description

Shoot a magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attack MP Recovery is applied to this skill.

Staff

Power +40
Activation Range +2m.

Magic Device

Power +70

Extras

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Weapon:
Skill Level:
"Power Wave Modifier" Registlet Level:

Maximizer

Skill Maximizer Level 4


Available with all weapons

Type

Active

Element

Neutral

MP

300

Combo start

Yes

Combo middle

Yes

Range

0

Description

Greatly restore MP. Cast Time is shortened as the skill levels up. If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge when using the skill with a Staff or Magic Device.

Staff

MP Heal Amount +500

Magic Device

MP Heal Amount +700

Extras

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Weapon:
Skill Level:
MP Charge is used:
"MP Charge" Skill Level:

Rapid Charge

Skill Rapid Charge Level 5


Magic Device/Staff only

Type

Passive

Neutral

Description

Slightly accelerates MP Charge. (Up to Lv5).
Enhances MATK and Magic Pierce (max 50%) that depends on MP Heal Amount when followed by the activation of Maximizer. *Starting from Lv6, it will only extend the buff duration.

Extras

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Weapon:
Skill Level:
"MP Charge → Maximizer" is used:
MP Recovered with "Maximizer":
Caster's Magic Pierce (%):

Enchanted Barriers

Skill Enchanted Barriers Level 5


Staff/Main MD only

Type

Active

Element

Neutral

MP

400

Combo start

Yes

Combo middle

Yes

Range

0

Description

Creates a barrier to protect yourself. If you are inside the barrier, damage will be absorbed. Beside, you won't flinch while casting and aggro from MP consumption will be reduced. Restoring MP inside the barrier will restore the barrier's HP too.

Staff

[Get the same effect when used with a Magic Device]
INT and weapon performance increase the barrier's HP.
Damage absorbed is between 50-100% based on the type of damage.
Inside the barrier, damage taken is greatly decreased, Action Speed increases, and the buff count of Magic: Burst increases a lot.
The cast time of Magic: Finale becomes shorter inside the barrier.

Extras

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Weapon:
Skill Level:
Cast Speed:

Magic: Guardian Beam

Skill Magic: Guardian Beam Level 3


Staff/Main MD only

Type

Active, Magic skill

Element

Weapon Dependent

MP

300

Combo start

Yes

Combo middle

Yes

Range

0

Description

Emits light to protect the caster. While active, magic attacks will be executed at a certain time such as after other magic skills are cast, or after dealing damage to an enemy.

Extras

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Skill Level:
Total INT: