Stat Calculator (Ver. 4.7)

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Character Properties(5 / 716 stat points used)

Maximum stat value can be changed from your profile's setting


Level

STR

INT

VIT

AGI

DEX

Equipments


Main Weapon

Item

ATK

Stability

%

1# Crysta

2# Crysta

Armor

Item

DEF

1# Crysta

2# Crysta

Sub Weapon

Item

ATK

Stability

%

Additional

DEF

1# Crysta

2# Crysta

Special

DEF

1# Crysta

2# Crysta

Main Weapon:

--- none ---

Sub Weapon:

--- none ---

Armor:

--- none ---

Additional:

--- none ---

Special:

--- none ---

Avatar Stat


Food & Potion Stat


Passive Skill(s)


Status


Defensive

MaxHP

0

MaxMP

0

Attack MP Recovery

0

DEF

0

MDEF

0

Dodge

0

Guard Recharge %

0

Guard Power %

0

Evasion Recharge %

0

Physical Resistance %

0

Magical Resistance %

0

Refine Reduction

0

Ailment Resistance %

0

Aggro %

0

Barrier Cooldown %

0 %

Physical Barrier

0

Magic Barrier

0

Fractional Barrier %

0 %

Reflect %

0 %

Offensive (Physical)

ATK

0

ATK (when critical)

0

Stability %

0

Sub-Hand ATK

0

Sub-Hand Stability %

0

ASPD

0

Motion Speed %

0

Physical Pierce %

0

Accuracy

0

Critical Rate

0

Critical Damage

0

Unsheathe Attack %

100 %

Unsheathe Attack

+0

Additional Melee %

0

Offensive (Magic)

MATK

0

Magic Stability %

0

Magic Pierce %

0

CSPD

0

Magic Critical Rate

0

Magic Critical Damage

0

Additional Magic %

0

Offensive (General)

Short Range Damage %

0

Long Range Damage %

0

Anticipate %

0 %

Guard Break %

100 %

Element

Weapon element

Neutral

Sub-weapon element

Neutral

Phy. Power Mag. Power Resistance
Neutral 100 % 100 % 0%
Fire 100 % 100 % 0 %
Water 100 % 100 % 0 %
Wind 100 % 100 % 0 %
Earth 100 % 100 % 0 %
Light 100 % 100 % 0 %
Dark 100 % 100 % 0 %

Interrupt Skill

Flinch Unavailable

?

Tumble Unavailable

?

Stun Unavailable

?

Damage Calculation
(Ver. Alpha 1.2)

Monster's Stat *default value is Altoblepas


Level

DEF

MDEF

Physical Resistance %

Magic Resistance %

Weapon Resistance %

Element

Auto Attack


Attack Distance

Is Unsheathe

Main Hand Attack Constant

Main Hand Attack Multiplier

Sub-Hand Attack Constant

Sub-Hand Attack Multiplier

Skill Base


Cast Distance

Is Unsheathe

Base Element

Dual Element

Base Damage (Physical)

Base Damage (Magic)

Enemy Defense Used (Physical)

Enemy Defense Used (Magic)

Skill Constant

Skill Multiplier

Skill Stat Bonus/Penalty


Stability %

*This will be added directly to final stability & does not affect sub-hand stability

Physical Pierce %

Magic Pierce %

Critical Damage

*This value ignores critical damage soft cap

Short Range Damage %

Long Range Damage %

Other Effects


Skill Modifier %

*such as Long Range, Martial Disciple, etc...

Combo Modifier %

E.g., 150% for Smite Combo tag

Proration Modifier %

Auto Attack


Min Max Average
Main Hand Normal
Main Hand Critical
Sub-Hand Normal
Sub-Hand Critical

Physical Skill


Min Max Average
Normal
Critical

Magical Skill


Min Max Average
Normal
Critical

Formula used on this calculator is based on the explanation at [Toram Wiki's Status page] and my personal findings.
Many thanks to TheXIIIthGuy, Mayam, Ainred, and all other friends who helped with various detailed info.
Some formula may be incorrect or missing, in such case, please kindly report via pm to our Facebook Page [here].