Skill List: Magic
Magic: Arrows
Skill Magic: Arrows Level 1
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
100
Combo start
Yes
Combo middle
Yes
Range
12
Description
Shoot small magic arrows. The arrows increase as the skill levels up.
Staff
Power +25
Magic Device
Boost on the Number of Attacks
Extras
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Weapon:
Skill Level:
"Magic: Arrow Enhancer" Registlet Level:
Cast Speed:
Chain Cast buff is active:
Magic: Javelin
Skill Magic: Javelin Level 1
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
200
Combo start
Yes
Combo middle
Yes
Range
8
Description
Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element.
Element: [Ailment]
• Neutral: [Flinch]
• Fire: [Ignite]
• Water: [Freeze]
• Wind: [Blind]
• Earth: [Slow]
• Light: [Dizzy]
• Dark: [Fear]
Staff
Power +50
Magic Device
Status Ailment Rate +25%
Extras
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Weapon:
Skill Level:
Main Weapon's Element:
Chain Cast buff is active:
Magic: Lances
Skill Magic: Lances Level 2
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
300
Combo start
Yes
Combo middle
Yes
Range
14
Description
Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target.
Staff
Power +150
Power increases depending on INT.
3x Stop Rate
Magic Device
Power increases depending on INT.
Boost on the Number of Attacks
3x Stop Rate
Extras
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Weapon:
Skill Level:
"Magic: Lances Catalyst" Registlet Level:
Chain Cast buff is active:
Magic: Impact
Skill Magic: Impact Level 3
Available with all weapons
Type
Active, Magic skill
Element
Neutral
MP
200
Combo start
Yes
Combo middle
Yes
Range
24
Description
Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.
Staff
Tumble Rate +25%
Magic Device
Power +250
Extras
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Weapon:
Skill Level:
Chain Cast buff is active:
Magic: Finale
Skill Magic: Finale Level 4
Available with all weapons
Type
Active, Magic skill
Element
Neutral
MP
1600
Combo start
Yes
Combo middle
Yes
Range
12
Description
Super wide area of effect. Deal greater damage to enemies near the center. Cast Time is long and unable to reduce it by CSPD. Generate Aggro while casting.
Magic: Finale is unaffected by [Chain Cast]
Staff
Power +750
Power increases depending on INT.
Magic Device
Power increases depending on INT.
4x Range (Radius) for 1st HIT
2x Range (Radius) for 2nd and 3rd HIT
Extras
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Weapon:
Skill Level:
Cast Speed:
Chronos Shift
Skill Chronos Shift Level 5
Main MD only
Type
Active, Magic skill
Element
Weapon Dependent
MP
0
Combo start
No
Combo middle
No
Range
8
Description
A forbidden technique of turning back time and deploying magic again. Instantly reactivates the last magic skill used. After using this skill, you need to wait for some time to be able to use it again.
Extras
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Skill Level:
Magic: Wall
Skill Magic: Wall Level 2
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
200
Combo start
Yes
Combo middle
Yes
Range
24
Description
Create a magic wall at the feet. Deal damage and knock back enemies.
Staff
Power +30
Magic Device
Range (Radius) +1m
Extras
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Weapon:
Skill Level:
"Magic: Wall Enhancer" Registlet Level:
Cast Speed:
Chain Cast buff is active:
Magic: Blast
Skill Magic: Blast Level 2
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
300
Combo start
Yes
Combo middle
Yes
Range
8
Description
Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element.
Element: [Ailment]
•Neutral: [Flinch]
•Fire:[Ignite]
•Water:[Freeze]
•Wind:[Blind]
•Earth:[Slow]
•Light:[Dizzy]
•Dark:[Fear]
Staff
Power +150
Power increases depending on INT.
Magic Device
Power increases depending on INT.
Status Ailment Rate +50%
Range (Radius) +2m
Extras
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Weapon:
Skill Level:
Main Weapon's Element:
"Magic: Blast Catalyst" Registlet Level:
Chain Cast buff is active:
Magic: Storm
Skill Magic: Storm Level 3
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
400
Combo start
Yes
Combo middle
Yes
Range
8
Description
A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it.
Staff
Power +100
Magic Device
Range (Radius) +2m
Extras
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Weapon:
Skill Level:
Cast Speed:
Chain Cast buff is active:
Magic: Burst
Skill Magic: Burst Level 4
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
500
Combo start
Yes
Combo middle
Yes
Range
8
Description
Releases enhanced magic power. Becomes invincible as the skill activates. May Knock Back monsters except bosses. Using Magic Skills shortens its Cast Time.
Staff
Power increases depending on INT.
Invincibility duration increases.
Magic Device
Power increases depending on INT.
Max Attack Range increases depending on the skill level.
Invincibility duration increases if Main: Magic Device
Extras
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Weapon:
Skill Level:
Magic: Burst stack count:
Chain Cast buff is active:
Caster is inside "Enchanted Barriers" range:
Magic: Magic Cannon
Skill Magic: Magic Cannon Level 5
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
0
Combo start
Yes
Combo middle
Yes
Range
24
Description
A magic cannon that mows down enemies in a straight line (Charge Skill). Charge it to increase its power and hit count. Using a skill that involves casting will speed up the charging. When charged over 100%, it may pierce through Guard.
Staff
Power increases depending on INT.
Magic Device
Increases the charge bonus for skill power
Increases attack range.
Extras
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Weapon:
Skill Level:
Buff cast's Combo Tag:
Base INT:
Magic: Crash
Skill Magic: Crash Level 5
Available with all weapons
Type
Active, Magic skill
Element
Weapon Dependent
MP
400
Combo start
Yes
Combo middle
Yes
Range
12
Description
Summons 3 little meteorites. When hitting the target, each meteorite may drop down again up to 2 times with diminishing power, but a higher chance of inflicting [Armor Break] or [Dizzy].
Staff
Power increases depending on INT.
Increases the chance of inflicting a status ailment.
Range (Radius) +0.5m
Magic Device
Greatly increases the chance of inflicting a status ailment.
Range (Radius) +1.5m
Extras
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Weapon:
Skill Level:
Chain Cast buff is active:
Magic Mastery
Skill Magic Mastery Level 1
Staff/Main MD only
Type
Passive
Neutral
Description
Get better at using magic weapons. ATK of Staffs and Magic Devices increases.
Extras
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Skill Level:
Magic Knife
Skill Magic Knife Level 2
Staff only
Type
Active, Physical skill
Element
Neutral
MP
0
Combo start
No
Combo middle
Yes
Range
8
Description
Sends out magic daggers to contain enemy. This skill has "normal attack proration". Guarantees a hit with a small amount of MP recovered. Additional attack with normal attack proration increases when it becomes Lv10.
Extras
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Skill Level:
Qadal
Skill Qadal Level 3
Staff only
Type
Active
Element
Neutral
MP
2
Combo start
Yes
Combo middle
Yes
Range
0
Description
A forbidden technique that places a heavy burden on the mind and body. Consumes current HP and Max HP (random value) to halve the MP Cost of the next skill used and guarantee critical. If the burden gets too heavy from repeated use, then...
Staff
When MaxHP gets reduced due to this skill, the power of magic skills will gradually increase over time.
If Qadal's effect ends because you get knocked out or move to another map, the power increase will be reset.
Extras
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Skill Level:
Base DEX:
Total Percentage DEX Bonus:
Total Flat DEX Bonus:
MP Charge
Skill MP Charge Level 1
Available with all weapons
Type
Active
Element
Neutral
MP
0
Combo start
No
Combo middle
Yes
Range
0
Description
Restore MP by charging magic power. The charging time reduces as the skill levels up.
Unlike other skills, CSPD can only partially reduce this skill's Cast Time (up to a maximum 1 second reduction at 1000 CSPD); negative CSPD does not affect the cast time
Staff
Charge Time is shortened.
Magic Device
Charge Time is shortened a little.
MP Heal Amount +50
Extras
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Weapon:
Skill Level:
Cast Speed:
Chain Cast
Skill Chain Cast Level 2
Available with all weapons
Type
Passive
Neutral
Description
Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrows" increases.
Additional effect granted with staff or magic device (main).
Staff
Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will slightly increase, and an effect that boosts magic stability can be earned up to 10 times.
Magic Device
Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will increase, and an effect that slightly boosts magic stability can be earned up to 10 times.
Extras
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Main Weapon:
Skill Level:
Skill has Cast Time:
Power Wave
Skill Power Wave Level 3
Available with all weapons
Type
Passive
Neutral
Description
Shoot a magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attack MP Recovery is applied to this skill.
Staff
Power +40
Activation Range +2m.
Magic Device
Power +70
Extras
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Weapon:
Skill Level:
"Power Wave Modifier" Registlet Level:
Maximizer
Skill Maximizer Level 4
Available with all weapons
Type
Active
Element
Neutral
MP
300
Combo start
Yes
Combo middle
Yes
Range
0
Description
Greatly restore MP. Cast Time is shortened as the skill levels up. If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge when using the skill with a Staff or Magic Device.
Staff
MP Heal Amount +500
Magic Device
MP Heal Amount +700
Extras
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Weapon:
Skill Level:
Rapid Charge
Skill Rapid Charge Level 5
Magic Device/Staff only
Type
Passive
Neutral
Description
Slightly accelerates MP Charge. (Up to Lv5).
Enhances MATK and Magic Pierce (max 50%) that depends on MP Heal Amount when followed by the activation of Maximizer. *Starting from Lv6, it will only extend the buff duration.
Extras
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Weapon:
Skill Level:
"MP Charge → Maximizer" is used:
Caster's Magic Pierce (%):
Enchanted Barriers
Skill Enchanted Barriers Level 5
Staff/Main MD only
Type
Active
Element
Neutral
MP
400
Combo start
Yes
Combo middle
Yes
Range
0
Description
Creates a barrier to protect yourself. If you are inside the barrier, damage will be absorbed. Beside, you won't flinch while casting and aggro from MP consumption will be reduced. Restoring MP inside the barrier will restore the barrier's HP too.
Staff
[Get the same effect when used with a Magic Device]
INT and weapon performance increase the barrier's HP.
Damage absorbed is between 50-100% based on the type of damage.
Inside the barrier, damage taken is greatly decreased, Action Speed increases, and the buff count of Magic: Burst increases a lot.
The cast time of Magic: Finale becomes shorter inside the barrier.
Extras
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Weapon:
Skill Level:
Cast Speed:
Magic: Guardian Beam
Skill Magic: Guardian Beam Level 3
Staff/Main MD only
Type
Active, Magic skill
Element
Weapon Dependent
MP
300
Combo start
Yes
Combo middle
Yes
Range
0
Description
Emits light to protect the caster. While active, magic attacks will be executed at a certain time such as after other magic skills are cast, or after dealing damage to an enemy.
Extras
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Skill Level:
Total INT: